How To Get The Annihilator



Go left, up the stairs. Kill the archer and the dog, then go through the door and immediatly left down the corridor. Some enemies will be along the way (a wraith, iirc) and then one of those. Then the annihilator of a subspace is its usual orthogonal complement. Thus we can find a basis for the orthogonal complement by Gram-Schmidt. Anyway, that gives us an algorithm, but it's a bit tedious, so let's take a different route. The Pros and Cons of the Lotto Annihilator. It’s So Easy to Use. You’re only going to do simple mathematics. That’s about it. Searching for the previous winning numbers will only take a few minutes because they’re readily available online. Even a fifth grader would probably won’t have problems using the Lotto Annihilator.

To complete the main Easter egg quest, you’re going to need to upgrade the Alistair’s Folly Wonder Weapon to its final form in ‘Dead of the Night’ — the first Zombies DLC map for Call of Duty: Black Ops 4. These steps are a little trickier than the last, but they aren’t too difficult compared to just surviving. Instead of hunting down pieces of a werewolf, you’ll have to deal with swarms of vampire bats instead.

To transform the Chaos Theory into the Alistair’s Annihilator, you’ll need to complete three challenges, and kill a whole bunch of bats. Every challenge requires the Chaos Theory, so you’ll need to build that bad boy first. Check out the links below for a detailed description, breaking down ex

actly what you need to know to really dig deep into the Easter egg.

More Black Ops 4 Zombies guides on Gameranx:

How To Get The Alistair’s Annihilator | Final Upgrade Guide

The final upgrade for Alistair’s Folly is Alistair’s Annihilator. It adds more power to your weapon, gives it a scope, and is required to complete parts of the Easter egg quest. Before you can get it, you’ll need to do the following steps in preparation.

  • Unlock the Pack-a-Punch.
  • Get the Alistair’s Folly revolver.
  • Upgrade the Alistair’s Folly revolver to the Chaos Theory.

The Annihilators Marvel

We have guides available for all three steps. Check the link bank above for details. When you’ve got the Chaos Theory, you can begin the quest to upgrade a second time.

  • Step #1: Get The Three Parts
    • There are crafting parts you need to collect. These parts can be collected in any order.
    • Crafting Part #1: Cemetery – Kill three Vampires with the Chaos Theory tornado AOE attack and collect 3 bile piles. After getting three, a glowing red coffin lid will appear in the cemetery. Interact with it, and kill the vampire that jumps out. It will drop the Vampire Chaos Materia.
      • A wave of vampires will also spawn.
    • Crafting Part #2: Cemetery – Shoot the lamps on the stairs / balcony at the front of the mausoleum with the Chaos Theory. Shoot all the lamps with a slight orange glow — they’ll go out if you shoot the correct lamp.
      • Only one lamp is active at first. Shoot it, and a second lamp will light up. Shoot it and activate the third. Shoot all three before the timer is up. If you miss, wait a few minutes and it will reset.
      • When you shoot the last lamp, a vampire will spawn and fly into the air. It will stay up for awhile — shoot it down with the Chaos Theory and it will drop the second part.
    • Crafting Part #3: Forest – Go to the forest and use the Chaos Theory’s charged green mind-control AOE attack on zombies near the small mounds of dirt with glowing mushrooms.
      • If you mind-control a zombie near the mound, they will start digging up the dirt. You must shoot the zombie directly with the green mind-control charged shot.
      • Try all the mounds — at one of the mounds, in a random location, the last part will spawn.
  • Step #3: Get The Prima Materia (Again)
    • Return to the Greenhouse Laboratory and interact with the Prima Materia machine in the center again. Collect the Prima Material on the left side when the machine stops. You may have to use the machine twice.
  • Step #4: Build the Wonder Weapon Upgrade
    • Use the last remaining workbench in the Greenhouse Laboratory to craft the Alistair’s Annihilator.

And that’s it! Just a little trickier than the Chaos Theory. This upgraded Wonder Weapon has a third special effect that shrinks enemies caught in its charged blast.

The

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Annihilator
Production information
ManufacturerArc-Royal MechWorks
Production Year3048[1]
Model ANH-2A
ClassAssault
Cost 9,732,667 C-bills
Technical specifications
Mech typeInner SphereBattleMech
Mass100 tons
ChassisStar League MN-01
ArmorStarshield Special-b
EngineNissan 200
Communications SystemGarret T19-G
Targeting Tracking SystemWasat Aggressor Type 5
Heat Sinks 17
Speed32.4 km/h
Armament
  • 4x LB-X Autocannon/10s
  • 4x Medium Pulse Lasers
BV (1.0) 1,299
BV (2.0) 1,595[2]


  • 3Variants

Description[edit]

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of both the Star League in Exile and the newly created Clans. The 100-ton 'Mech has a maximum speed of 32.4 km/h, making it one of the slowest 'Mechs ever designed together with the UrbanMech. It is by no means intended to use speed to outmaneuver an enemy, instead depending on its twelve and a half tons of armor to weather any fire that is directed at the 'Mech. Discontinued before the Clans' Golden Century, in one of their few missteps, the Wolf's Dragoons brought a number of unknown designs with them in 3009, raising more questions to their origins while at the same time adding to their mystique. It was exclusive to the Dragoons until the Jihad disseminated the design to Arc-Royal due to the strengthening of the relationship that Wolf's Dragoons forged with the Kell Hounds and Clan Wolf-in-Exile following their flight from Outreach.

Weapons and Equipment[edit]

The Annihilator is armed with an arsenal that is built to instill fear in an enemy as much as damage them. The 'Mech is armed with four Mydron ExcelLB-X Autocannon/10s as its primary weapons. These can all fire either standard rounds or cluster rounds which act like 'Mech sized shotguns spreading damage out all over an enemy 'Mech. The 'Mech is also armed with four Magna 400PMedium Pulse Lasers, which allow the Annihilator to decimate any target which is able to make it through the devastating hail of fire and into close range combat.

Variants[edit]

  • ANH-1A
    The actual variant that showed up with Wolf's Dragoons, the -1A was armed with four Autocannon/10s and four Medium Lasers. While less accurate and unable to use cluster rounds, the 1A was still a highly destructive and dangerous 'Mech that no MechWarrior looked forward to engaging. BV (1.0) = 1,151, BV (2.0) = 1,434[3]
  • ANH-1E
    This field-expedient refit was used by the Dragoons after the Battle of Misery. All of the autocannons were removed and replaced with four PPCs and two additional Medium Lasers. The ANH-1E also carried forty-one heat sinks, enough to fire the main weapons continually. BV (2.0) = 1,625[4]
  • ANH-1G
    This variant had an ER PPC in the right torso, and three Gauss Rifles (one in each arm, and one in the left torso) to provide hard hitting firepower. Each Gauss Rifle had two tons of ammunition. Ten double heat sinks were more than adequate to keep the machine cool. BV (2.0) = 2,274[5]
  • ANH-1X
    The original model created in 2779 was equipped with a head-mounted Small Laser, four LB 10-X AC, a pair of Small Pulse Lasers, and four Medium Lasers. It carried six tons of LB 10-X ammunition, and the torsos were protected with CASE. Ten double heat sinks kept heat manageable. BV (2.0) = 1,926[6]
  • ANH-2AX
    Developed by the Arc-Royal MechWorks, the Annihilator-2AX used nineteen tons of Laser Reflective Armor as protection. It also used several Armored Components to increase battlefield longevity (Sensors, Life Support, and Cockpit). The traditional weapons have been removed and replaced by a pair of Improved Heavy Gauss Rifles. CASE was installed in each torso to protect against Gauss rifle explosion. The ammunition for the Gauss rifles was located in the Annihilator's arms. BV (2.0) = 2,542[7]
  • ANH-3A
    This upgrade made use of double heat sinks and used the tonnage saved to max out the armor on the Annihilator. Offensively, four ER Medium Lasers and eight Light Autocannon/2s were incredibly accurate thanks to the inclusion of a Targeting Computer. Ample autocannon ammunition (five tons) allowed flexibility when choosing special munitions, making this 'Mech very effective against vehicles. To fit all this equipment, a Compact Engine and Compact Gyro are mounted in the center torso. The 'Mech is protected by Light Ferro Fibrous armor and CASE. BV (1.0) = ?, BV (2.0) = 1,712[8]
  • ANH-4A
    More closely in line with the traditional Annihilator, the 4A carried two LB-X Autocannon/10s from the 2A, but removed two to make room for a pair of Heavy PPCs. Two Light Autocannon/2s from the 3A provide defense against conventional troops. A Compact Gyro freed up enough room for fifteen double heat sinks that kept heat from being completely out of control. BV (1.0) = ?, BV (2.0) = 1,726
  • Annihilator C
    A variant of the Annihilator that was built using only Clan technology and used exclusively by the Wolf's Dragoons, the Annihilator C increased its maximum speed to 54 kph. The 'Mech was armed with four Ultra Autocannon/10s and four ER Medium Lasers. The Ultra Autocannon/10s allowed the 'Mech to fire at twice the rate of a normal autocannon, allowing it to put as much fire out as if it was carrying eight regular autocannons. BV (1.0) = 2,005[9][10], BV (2.0) = 2,520[11]
  • Annihilator C2
    Apparently based on the ANH-1G, this variant only uses Clan technology. The 'Mech's top speed was 32.4 km/h and the armor protection was reduced, but four Gauss Rifles backed up by an ER PPC in the center torso and a head mounted ER Small Laser provided withering firepower for defensive engagements. Ten tons of ammunition kept the Gauss Rifles fed through the longest engagements. To make room for all these weapons, the C2 used an Endo Steel internal structure. Integrated CASE protected the arms and torsos from Gauss Rifle explosions. BV (2.0) = 2,722[12]

Custom Variants[edit]

  • Annihilator Bryan 'Gausszilla'
    Apparently based on the Annihilator C2, this customized variant carried a fifth Gauss Rifle in addition to the standard Gauss Rifle layout, with altogether only eight tons of ammunition. It was the customized personal 'Mech of early 29th century Clan Ghost BearStar ColonelBryan Kabrinski, and apparently a unique modification given the note (as of 3074) that the 'Mech was 'lost to history'.[13] Known as 'Gausszilla' in its time,[13] it is obviously a nod to the somewhat famous non-canonicalGausszilla design by Bryan Nystul but it should be noted that it is indeed a slightly different design: It has 14 tons of armor (instead of 11.5), double heat sinks (instead of regular heat sinks), less ammunition (8 instead of 9 tons), and no secondary weapons. BV (2.0) = 2, 455[14]
  • Schwerer Gustav
    Schwerer Gustav is an individual FrankenMech built partly from an Annihilator chassis. It could arguably be regarded as a (heavily) customized Annihilator.[15]

Apocryphal Variants[edit]

3m pl300 software download. Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

These variants were introduced in various apocryphal sources, and thus far have not appeared in any canonical media.

From MechWarrior Online:

  • ANH-1P
    Using the newest technology available at the end of the FedCom Civil War, a 300 rated Light Fusion Engine gives the -1P average speed for an assault 'Mech. A Rotary AC/2 and Rotary AC/5 in each arm provides devastating firepower, in the event the 2 tons of RAC/2 and 3 tons of RAC/5 ammo run dry, 4 Medium Lasers split among the side torsos and a center torso-mounted Snub-Nose PPC allows the -1P to continue providing fire support. 16 double heat sinks provide adequate dissipation.[16]
  • Mean Baby
    Possibly a modified ANH-1E, the Mean Baby upgrades the engine to a 300 rated XL Engine. The arm mounted lasers are removed, one of the two center-torso lasers are moved to the head and both are upgraded to ER Medium Lasers. If an enemy manages to close the distance, 4 Streak SRM-6s with 5 tons of ammo provide a devastating close-range punch, with fifteen and a half tons of armor providing adequate defense. Sixteen double heat sinks are hard-pressed to dissipate all the waste heat, so care must taken when firing the weapons.[16]

Design Quirks[edit]

The Annihilator has the following Design Quirk:[17]

See More Results

Notes[edit]

In German products the unit's proper name was translated to Vernichter. The model code was accordingly changed to VRN-1R.

Gallery[edit]

  • Original ANH-1A Annihilator from Wolf's Dragoons

  • Annihilator from TRO:3050

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  • ANH-2A Annihilator from TRO:3050 Upgrade

  • Experimental ANH-2AX Annihilator from XTRO:Mercs

  • ANH-1X Annihilator from Historical: Operation Klondike

  • ANH-1A Annihilator in combat from CCG

  • ANH-2A Annihilator in motion from CCG

  • Model of Annihilator from MWO

References[edit]

How to get the annihilator in blackout
  1. MUL online date for the Annihilator
  2. Technical Readout: 3050 Upgrade, p. 107
  3. Wolf's Dragoons, p. 101
  4. Operational Turning Points: Death to Mercenaries, p. 31
  5. Record Sheets: Operation Klondike, p. 54
  6. Record Sheets: Operation Klondike, p. 53
  7. Experimental Technical Readout: Mercs, p. 6
  8. Record Sheets: 3050 Upgrade (Inner Sphere), p. 271
  9. Combat Operations, p. 108
  10. Record Sheets: Upgrades, p. 155
  11. Record Sheets: Operation Klondike, p. 55
  12. Record Sheets: Operation Klondike, p. 56
  13. 13.013.1Operation Klondike, p. 173
  14. Record Sheets: Operation Klondike, p. 57
  15. Experimental Technical Readout: Mercs, pp. 7, 20
  16. 16.016.1MechWarrior Online - Civil War mech pack Sale Page
  17. BattleMech Manual, p. 90 Battlemech Quirk Table - Annihilator Entry.
How to get the annihilator in diep.io

Bibliography[edit]

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